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OmniGear
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Devlog
Future of OmniGear
July 18, 2022
by
Charles McGregor
#Updates
Recently, I have been extremely busy working on various other projects like the HyperDot port to Switch and PlayStation. This has caused me to push back numerous projects including OmniGear. It’s a...
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Change Log | v0.4.0
July 17, 2022
by
Charles McGregor
#Updates
It has been a while! Been really busy but I am back with an OmniGear update. Finally got a single player mode in! It is pretty rough, but I would love any thoughts and feedback on the new mode. Also f...
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Hot Fix | v0.3.1
May 08, 2022
by
Charles McGregor
#Hot Fix
Dropping in a quick hot fix for 3-4 player games. The game would hang after the game was over with more than 2 players. That is now fixed!...
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Change Log | v0.3.0
May 07, 2022
by
Charles McGregor
#Updates
In addition to continuing the quality-of-life updates, I also added in some new features! The settings menu is in as well as two new parts: Energy Head and Tri Shot Arms. Also included the original ga...
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Change Log | v0.2.0
May 03, 2022
by
Charles McGregor
#Updates
Making a lot of quality-of-life updates before I head into the big changes and features. But let me know what you think! Updates Added controller glyph support for Logitech Rumblepad 2 Updated credits...
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OmniGear Initial Launch
May 01, 2022
by
Charles McGregor
Phew! What a wild finish! Hey everyone, I'm super happy to say that OmniGear has officially been submitted to the OST Jam ! I'm super happy with how the game turned out. While there are things that I...
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